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A move is a special skill or technique a Pokémon uses for combat. For most information on moves on the franchise see Bulbapedia on "Move". This article only details changes, reinterpretations and additions specific to the Suocéverse.

Information on franchise-canon moves:


In general terms, moves in the Suocéverse function much like in the animeverse, but they include also a few mechanic factors from the TCG and the PMD games. Moves have six primary characteristics:

  • Type, eg.: “Normal” or “Water”, can also be “None” (see below).
  • A damage category, basically classifying them as Physical, Special or Status.
  • A target, basically classifying them as direct vs AoE vs field moves.
  • “Power”, how much energy or damage can the move push.
  • “PP”, an abstracted measure (see below) of what using a move “costs” the user.
  • “Accuracy”, a measure of how likely it is to hit its target or have its intended effect.

The pool of available moves is extended with all of franchise-unreleased moves, TCG moves, PMD moves, and some attacks are given variations or reinterpretations according to their depiction in PMD games, Pokkén, or the Rumble subseries.

The availability of TCG moves in the Suocéverse has been canonized by a few stories, primarily Caolené's Test which debuted Caolené, a canon user of TCG moves, and A Good Year to Rawr which debuted Taverna's Steam Blast.



Pokémon can learn moves by the usual means they can in the games: they can be born knowing a move, they can acquire them by level-up, via Technical Machines, via tutors, or via events, or they can inherit them from their parents. Some of these mechanisms are slightly tweaked in the Suocéverse, for example “egg moves” are reinterpreted as moves taught to the child by their parent at a very early age ( Tricks of the Love Fast ) and event / distribution moves are usually reinterpreted as a grant or change from a plot or worldbuilding event (eg.: Maekrite in We Are All Pokémon Trainers).


Pokémon can learn an undetermined, flexible number of moves at a time; however, a Pokémon individual can not master all moves it knows at the same time or at the same rate. Following a model similar to "Move Rank" from the PMD games, a Pokémon can practice and perfect their moves in rank from Ⅰ to Ⅳ, with each rank being more powerful or useful than the previous one.

In general this concept of practice is abstracted away in published stories, but is tracked in internal materials for story and battle planning, as it determines how likely a Pokémon is to come up victorious in a given fight.


Each move has a type. The type is one of the elemental types existing in canon, or none, which is signaled as "Typeless" or "Colorless", taken from the TCG. The type, if any, determines how much does the move affect the target Pokémon in terms of damage.

Signature Moves

See also: Signature Move

Some individuals have moves specific to them, either learned or crafted on their own or specific to them due to a mechanics-related criteria.

Worldbuilding Elements

Published Material

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