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Languages

There is an undetermined number of languages in the Pokémon world(s) of the Suocéverse.

For the most part and for releases current to up to 2023, the subject of languages is mostly transparent with most dialogue taking place in English, Spanish or otherwise the OOU language of the publication. The exception is some showcases of in-universe languages that are usually provided with a translation, such as the speech of Reshiram and Zekrom in .

In-Universe

By and large it is assumed that human speakers speak either a common / universal language (examples are Esperanto or Ido), or their in-universe native tongues; translation is glossed over unless explicitly shown otherwise.

For worldbuilding notes on human languages check Human Languages (pending).

As for Pokémon, they are assumed to speak or otherwise communicate in any of a number of closely related languages grouped by clade, morphology or egg group; the collective of which is umbrella termed as “Monese”. Some Pokémon cultures also have more specific dialects, though for publication purposes they are assumed to be translated transparently just like human languages would.

For worldbuilding notes on Monese and related languages and dialects check Monese Languages (pending).

Usage

The following is a list of pages tagged as “Language”:

Dragonspeak Dragonspeak (“Dranoskh” in the native tongue to be verified) is a Languages that some Dragons speak in the Suocéverse. It is intimately tied to the…
Lapine Lapine (“Naylte” in the native tongue) is the Languages that some Nidoran colonies speak in the Suocéverse. It is drawn from Lapine language which rabbi…

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Rendering

When IRL languages or stand-ins for those are used in dialogue or in in-universe rendering such as signs, they are marked where possible so that visual reading and screenreaders can recognize it.

For details on how these language distinctions are rendered, see Languages Meta.

Language Codes

In progress.

For semantic annotation of Human Languages, the lang tag is used via ISO 639-1 and ISO 639-3 language codes (2-codes and 3-codes, respectively).

For semantic annotation of Monese Languages, the lang tag is used via the ISO 639-2 extension for artificial languages: these take values of the form art-x-langname. The value is also used as the classname for containers that allow it as a fallback.

Worldbuilding Elements

Published Material
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